Take Our Cat, Please: A Get Fuzzy Collection (Get Fuzzy Collections)
by Darby Conley
from Andrews McMeel Publishing
"The humor is a wickedly authentic blend of young-professional-bachelor shtick and pets-from-hell high jinks. . . . And, perhaps best of all, the strip keeps getting better." --Milwaukee Journal-Sentinel
Get Fuzzy was named Best Comic Strip of the Year in 2002 by the National Cartoonists Society.
Satchel, the Shar-pei-Lab mix in the Get Fuzzy family who actually believes what TV commercials say, and his owner-housemate Rob Wilco, a single, somewhat befuddled, Red Sox-best-sellers obsessed ad exec, endure the scourge of their daily existence, Bucky Katt. Whether baiting the ferret down the hall for battle, gorging on rubber bands (and the ensuing gastric consequences), or joining the gun repair club, Bucky continuously tests the patience and endurance of his hapless mates.
Three Get Fuzzy books, Bucky Katt's Big Book of Fun, Blueprint for Disaster, and Say Cheesy, have been New York Times best-sellers.
Kirby: King of Comics
by Mark Evanier
from Abrams
“I don’t think it’s any accident that . . . the entire Marvel universe and the entire DC universe are all pinned or rooted on Kirby’s concepts.” —Michael Chabon
The Perry Bible Fellowship: The Trial of Colonel Sweeto and Other Stories
by Nicholas Gurewitch
from Dark Horse Comics
The award-winning Perry Bible Fellowship has a achieved a cult following both online and in its weekly appearances in newspapers and magazines around the world. Now, for the first time, the hilarious cartoons of Nicholas Gurewitch are being collected in this handsome hardcover edition.
Understanding Comics: The Invisible Art
by Scott Mccloud
from Harper Paperbacks
A comic book about comic books. McCloud, in an incredibly accessible style, explains the details of how comics work: how they're composed, read and understood. More than just a book about comics, this gets to the heart of how we deal with visual languages in general. "The potential of comics is limitless and exciting!" writes McCloud. This should be required reading for every school teacher. Pulitzer Prize-winner Art Spiegelman says, "The most intelligent comics I've seen in a long time."
Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.
The Animator's Survival Kit
by Richard Williams
from Faber & Faber
Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels
by Scott Mccloud
from Harper Paperbacks
Scott McCloud's Understanding Comics was published in 1993, just as "Comics Aren't Just for Kids Anymore!" articles were starting to appear and graphic novels were making their way into the mainstream, and it quickly gave the newly respectable medium the theoretical and practical manifesto it needed. With his clear-eyed and approachable analysis--done using the same comics tools he was describing--McCloud quickly gave "sequential art" a language to understand itself. McCloud made the simplest of drawing decisions seem deep with artistic potential.
Thirteen years later, following the Internet evangelizing of Reinventing Comics, McCloud has returned with Making Comics.
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Designed as a craftsperson's overview of the drawing and storytelling decisions and possibilities available to comics artists, covering everything from facial expressions and page layout to the choice of tools and story construction, Making Comics, like its predecessors, is also an eye-opening trip behind the scenes of art-making, fascinating for anyone reading comics as well as those making them. Get a sense of the range of his lessons by clicking through to the opening pages of his book, including his (illustrated, of course) table of contents (warning: large file, recommended for high-bandwidth users):
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Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how to accentuate a character's facial muscles in order to form the emotion of disgust rather than the emotion of surprise.) And he does all of it in his inimitable voice and through his cartoon stand–in narrator, mixing dry humor and legitimate instruction. McCloud shows his reader how to master the human condition through word and image in a brilliantly minimalistic way. Comic book devotees as well as the most uninitiated will marvel at this journey into a once–underappreciated art form.
The DC Comics Encyclopedia
by DK Publishing
from DK ADULT
As a unique, one-volume encyclopedia of more than 1,000 characters created by DC Comics, this is the book that all comic book fans have been waiting for! Featuring some of DC's most creative artists and heroes and villains from the world famous to lesser known one-offs, this thrilling, one-of-a-kind guide has comic book history exploding off every page.
Schulz and Peanuts: A Biography
by David Michaelis
from Harper
Amazon Significant Seven, October 2007: There's no book this year that made people's eyes light up when I told them about it more than Schulz and Peanuts, David Michaelis's new biography of cartoonist Charles Schulz. (And when they saw the obvious-but-brilliant Chip Kidd-designed cover, their eyes got even brighter.) Everyone, it seems, feels a personal connection to Peanuts (a name, by the way, that Schulz always hated), but few have a sense of the artist whose small troupe of big-headed characters still lives at the center of our imagination. If some mystery about the man still remains after reading Michaelis's sharp, engaging, and level-headed biography that's no fault of the biographer--in fact, it's to his credit. Michaelis parses Schulz's particular combination of Midwestern reserve and steely determination and the strip's still-surprising balance of exuberance and misery, and he reminds us what a colossal cultural force it became, especially in the 1960s. But even as he ingeniously finds sources for Schulz's four-panel vignettes in the events of his biography, he recognizes that the true, sometimes inexplicable drama of his life took place when he sat down every day for 50 years to trace Linus's wobbly strands of hair, fill in Snoopy's black nose, and, time and again, letter the words "Good grief." --Tom Nissley
Charles M. Schulz, the most widely syndicated and beloved cartoonist of all time, is also one of the least understood figures in American culture. Now acclaimed biographer David Michaelis gives us the first full-length biography of the brilliant, unseen man behind Peanuts: at once a creation story, a portrait of a native genius, and a chronicle contrasting the private man with the central role he played in shaping the national imagination.
It is the most American of stories: How a barber's son grew up from modest beginnings to realize his dream of creating a newspaper comic strip. How he daringly chose themes never before attempted in mainstream cartoons—loneliness, isolation, melancholy, the unending search for love—always lightening the darker side with laughter and mingling the old-fashioned sweetness of childhood with a very adult and modern awareness of the bitterness of life. And how, using a lighthearted, loving touch, a crow-quill pen dipped in ink, and a cast of memorable characters, he portrayed the struggles that come with being awkward, imperfect, human.
With Peanuts, Schulz profoundly influenced America in the second half of the twentieth century. But the humorous strip was anchored in the collective experience and hardships of the artist's generation—the generation that survived the Great Depression, liberated Europe and the Pacific, and came home to build the prosperous postwar world. Michaelis masterfully weaves Schulz's story with the cartoons that are so familiar to us, revealing how so much more of his life was part of the strip than we ever knew.
Based on years of research, including exclusive interviews with the cartoonist's family, friends, and colleagues, unprecedented access to his studio and business archives, and new caches of personal letters and drawings, Schulz and Peanuts is the definitive epic biography of an American icon and the unforgettable characters he created.
Willie & Joe: The WWII Years
by Bill Mauldin
from Fantagraphics
Presenting the complete WWII cartoons of Bill Mauldin, the greatest cartoonist of the Greatest Generation.
"The real war," said Walt Whitman, "will never get in the books." During WW II, the closest most Americans ever came to the "real war" was through the cartoons of Bill Mauldin, the most beloved enlisted man in the U.S. Army. Here, for the first time, Fantagraphics Books brings together Mauldin's complete works from 1940 through the end of the war. This collection of over 600 cartoons, most never before reprinted, is more than the record of a great artist: it is an essential chronicle of America's citizen-soldiers from peace through war to victory.
Bill Mauldin knew war because he was in it. He had created his characters, Willie and Joe, at age 18, before Pearl Harbor, while training with the 45th Infantry Division and cartooning part-time for the camp newspaper. His brilliant send-ups of officers were pure infantry, and the men loved it.
After wading ashore with his division on the first of its four beach invasions in July 1943, Mauldin and his men changedand Mauldin's cartoons changed accordingly. Months of miserable weather, bad food, and tedium interrupted by the terror of intense bombing and artillery fire took its toll. By the year's end, virtually every man in Mauldin's original rifle company was killed, wounded, or captured.
The wrinkles in Willie's and Joe's uniforms deepened, the bristle on their faces grew, and the eyes"too old for those young bodies," as Mauldin put itbetrayed a weariness that would remain the entire war. With their heavy brush lines, detailed battlescapes, and pidgin of army slang and slum dialect, Mauldin's cartoons and captions recreated on paper the fully realized world of the American combat soldier. Their dark, often insubordinate humor sparked controversy among army brass and incensed General George S. Patton, Jr.
This is first of several volumes publishing the best of Bill Mauldin's single panel strips from 1940 to 1991 (when he stopped drawing). His Willie & Joe cartoons will be presented in a deluxe, beautifully designed two-volume slipcased edition of over 600 pages. The series is edited by Todd DePastino, whose Mauldin scholarship will be on full display in a biography of the artist coming in February 2008 from W. W. Norton. Willie & Joe will contain an introduction and running commentary by DePastino, providing context for the drawings, pertinent biographical details of Mauldin's life, and occasional background on specific cartoons (such as the ones that made Patton howl).
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Blitz Cartooning Set cartooning set
Includes one cartooning pen, two sketch pencils and an eraser. Just the right art supplies needed to draw zany cartoon characters. Blister carded.
Dover The Art Of Cartooning The Art of Cartooning
Outstanding book offers beginners and professionals a complete manual for working in one of the world's liveliest art forms. Text traces origins of cartooning; furnishes tips for using proper tools and techniques; and provides suggestions for drawing the human figure, animals, and backgrounds; creating comic strips, editorial cartoons, and more. Ideal for cartoonists at all levels of expertise. 75 illustrations, paperbound 8 3/8 in. x 11 in. Unabridged republication of Fell's Guide to the Art of Cartooning, originally published by Frederick Fell, Inc, New York, 1962. Dover Publications, 2004. ISBN 048643639X
Sterling Fantasy Cartooning Fantasy Cartooning
A former Marvel cartoonist and one of the most talented young artists in this very hip field, Ben Caldwell now delivers his thrilling follow-up to Action Cartooning. Fantasy Cartooning is ideal for all kids and adults who love the Lord of the Rings movies, anticipate the Christmas 2005 release of The Chronicles of Narnia film, or have ever read a Harry Potter book. As before, Ben does not merely teach readers how to draw a line here or a circle there; he provides much, much more. Artists will find true insider tips on how to create mind-blowing scenes, awe-inspiring monsters, bigger-than-life heroes, and really incredible, magical landscapes. And because Ben Caldwell knows the fantasy genre inside out, he explains all the complex stories and legends behind each image, too. Paperback book measures 8 1/2 in. x 11 in., 96 pages. Sterling, 2005. ISBN 1402716125
Blitz Cartooning Kit Blitz Cartooning Kit
Cartooning is instant fun. With a few simple lines you can create funny faces, wacky objects, wild animals, caricatures of family and friends--just about anything you can imagine. Kit contains 56-page instruction book with step-by-step instructions and cartooning tips, 5 Insta-Cartooner overlay sheets you can use to create thousands of different faces instantly, drawing paper pad and tracing paper pad, cartooning marker, pencil, sharpener, and an art portfolio. Since this kit contains small parts, it's not recommended for children under 6.
Putnam Cartooning the Head and Figure Cartooning the Head and Figure
Tried and proven methods that explain, simplify, and teach the art of cartooning. Step-by-step procedures with more than 3,000 illustrations. Paperback book measures 8.11 in. x 11.10 in., 128 pages. ISBN 0399508031. Perigee.
Blitz Mini Cartooning Kit Cartooning Kit
Welcome to the fun, fantastic world of cartooning. Kit contains a 32-page book filled with step-by-step instructions and tips from the expert cartoonist Bruce Blitz. Also included are all the tools you need to get started: 6 Insta-Cartooner sheets, tracing paper, drawing paper, a pencil, sharpener, eraser, and marker. Kit measures 3 in. x 3 1/4 in. Running Press. ISBN 0762417072
Lark Art For Kids: Cartooning Art For Kids: Cartooning
The only cartooning book you'll ever need to be the artist you've always wanted to be. Any child who can make a stick figure can learn to create funny cartoons--and this enjoyably illustrated guide tells them exactly how. Written by professional cartoonist Art Roche, it gives kids lots of hands-on opportunities to turn their creative ideas into delightfully drawn reality. The emphasis is on doing original illustrations and developing a personal vision, rather than tracing or copying someone else's style; after all, cartooning is a free and fun form, so there's no "wrong" way to draw one. Roche also includes plenty of information that other children's how-to books overlook, including advice on writing jokes, composing panels, and getting published. In short, it addresses every step of the process, from buying a pencil to seeing the cartoons in print. Hardcover book with jacket measures 8 1/2 in. x 10 in., 112 pages all in color. Lark, 2005. ISBN 1579906230
Airbrush Action Cartooning with Kent Lind VHS
Kent Lind shows you step-by-step how to tap into the very lucrative business of cartooning for professional T-Shirt airbrush operations. 1 hour and 2 minutes.
Blitz Cartooning DVD Library set of 2 DVDs
This collection of Bruce Blitz instructional videos is an entire cartooning library in one set. This complete course on cartooning and drawing comes on two double layer DVDs suitable for all regions worldwide. The set contains five instructional videos: ?How to Draw Cartoons,? ?Learn Basic Drawing,? ?Draw Your Own Comic Strips,? ?How to Draw Cartoon Doodle Tricks,? and ?How to Draw Cartoon Animals.? Run time for the set is 4 1/2 hrs.
Blitz Cartooning Pad 11 in. x 14 in. sheets pad of 40
40 sheets of 11 in. x 14 in. drawing paper. Perfect for marker, pencil and chalk. Bonus pages of cartooning lessons inside.




